Showing posts with label proe. Show all posts
Showing posts with label proe. Show all posts

Tuesday, June 08, 2010

Future Pro/E Developmnent

Wildfire 6 (assuming that is what it will be called), scheduled for released in 2011, has a lot planned for higher level surfacing! Since I have an affiliation with technical committee, I am not entirely sure what I can discuss however I can say for me it is the most significant release since ISDX made its debut in 2001. So get your credit cards ready to upgrade your maintenance ;). And I'm not just talking about just the new Sub'D modeling module which is significant in is own right.

One thing of note: there is a significant push for quality. As I heard the PLM lead discuss the four points for excellence, one was Quality. I laughed to my self thinking... "define quality". The speaker went on to define quality. Impressive.

"Quality is a road we are on" he said. He went on to describe quality as user experience, productivity, robustness, power, and exchange. PTC has always in the past focused heavy on power hence it is more powerful than other packages that maintain smaller budgets for development like the mid range modelers. The big push next for PTC Pro/ENGINEER development is in the user experience. He stated that ProE's user interface and experience should be "just plain fun to use". The example for this user experience is in the maturity of tools like welding and harness design tools that are all new in WF5.0. The PLM lead also went on to explain that quality is something you never achieve but something you always strive for. I buy that.

Friday, May 14, 2010

Learning Pro/E at a community college

I was on mcadcentral the other day and someone was asking where to take Pro/E training in Southern California. Be careful who you learn from or you could end up teaching the class.

Your other option is if you can learn Pro/E on your own. I learned on my own too... And so can you! It just took me at least decade to master Pro/ENGINEER.

When I first began to design the Design Engine Education surfacing course it was in the way I wish I could have learned surfacing. Our class helps students learn from making those mistakes beginners make. Back when I didn't realize I was just a beginner classes were taught from a book and from a video never by challenging me with a real problem. Design Engine does not teach from any of this. We have real world problems for our students to work through using real world applications with top down design. Everyone can follow a step by step book read training tho I would rather not. Instead we allow students to try things on their own, allow them to make mistakes with instructors within questions reach.

If I had that specular highlights surfacing intensive workshop back before 1994, I could have created better models sooner, completed more project on time, modified that one project within two hours instead of 5 weeks, got that one job, kept that one job, been the last one to be let go, satisfied more managers, made more money and all with confidence. I mastered it and anyone can do it. It just took me fifteen years. I cram that experience and passion into a four week intensive.

Oh... and I thought I was an expert after 5 years. In 1997 I 'was' the surfacing expert. Now I look back at how little I knew then.